Charades and Alias for teams

Charades and Alias on one phone: split into teams, pick explaining in words or acting out without a sound, and pass the phone to whoever is up. The word changes with every “guessed” or “skip”, the clock runs out with a beep, and the score is kept for you until a team reaches the target.

Set up the teams and press Start the game.

Party game

The word card, the clock and the score in one hand

Charades needs three things nobody wants to manage at a party: a pile of words nobody has seen, a stopwatch, and a pen for the score. This page does all three.

Choose how to play: explain the word without saying it, as in Alias, or act it out in silence, as in classic charades. Teams take turns, and the phone goes to whoever is explaining.

Each “guessed” or “skip” brings a new word. When time runs out the last word can still be guessed, then the turn is checked and added to the score.

How a turn goes

From the first team to the winner in four moves.

  1. Type team names or just choose how many teams there are.

  2. Pick explaining or acting, the seconds per turn and the points to win.

  3. The explainer starts the turn and taps guessed or skip for each word until the beep.

  4. Fix any mis-tap in the turn summary, save, and the next team takes the phone.

What is included

Everything a game night needs, without paper.

  • Two to six teams, named or numbered
  • Explaining in words or acting out without a sound
  • A hundred built-in words in your language, or your own list
  • 30 to 120 seconds a turn, with a beep and a buzz at the end
  • The last word can still be guessed after the time is up
  • An optional point off for every skip
  • A turn summary where a word can be switched between guessed and skipped
  • A scoreboard and a winner once a team reaches the target

Where it works

Wherever a group wants to laugh and move around a bit.

Family evenings and holiday get-togethers.

Birthday parties for kids and teenagers.

Team building and office parties.

Language classes, with the target vocabulary as the deck.

Long trips and evenings at a holiday house.

How the score is counted

Each guessed word gives the team a point. With the skip penalty on, each skipped word takes one away, but a turn never scores below zero.

The words come from a shuffled deck, so none repeats until all have been used. A team wins once every team has played the same number of turns and it alone has the most points at or above the target; a tie at the top plays another round.

Good to know

The game lives on one phone and is passed around; there is no version where each player sees the word on their own device.

The built-in deck is a hundred everyday words. For a longer evening or a themed party, add your own.

Rules about which hints are allowed are up to your group; the page only reminds you of the common ones.

Tips

  • Sixty seconds suits explaining; acting often needs ninety.
  • Turn on the skip penalty for experienced players, keep it off with children.
  • Prepare your own deck before the party: names of colleagues, films, places you visited together.

Charades and Alias questions

What is the difference between charades and Alias?

In Alias you explain the word with other words; in charades you act it out with gestures and no sounds. The page supports both.

How many teams can play?

From two to six teams, each with any number of players.

What happens to the word when the time runs out?

It stays on the screen as the last word: the team may still guess it, and then the turn is summed up.

Can we correct a word tapped by mistake?

Yes. In the turn summary tap a word to switch it between guessed and skipped before the score is saved.

Do we need internet during the game?

Only to open the page. After that the game runs on the phone and keeps the score even if you reload.

Is there a version for children?

Use the built-in everyday words or your own easy list, and keep the skip penalty off.