A bluffing game where one player knows nothing
Everyone at the table gets the same secret place — a beach, a hospital, a submarine — except the spy, who only learns that they are the spy. Then you take turns asking each other questions about the place.
Answer too vaguely and the others suspect you; answer too precisely and the spy works out the place. The spy wins by guessing the place or by staying hidden until the vote.
Roles are dealt either by passing one phone around the table or by sending each player a private link, so friends can play on their own phones.
How to play
A round takes five to ten minutes.
Write the players' names or just how many you are, choose the number of spies and the discussion time.
Deal the roles. Each player looks at their card alone and hides it again.
The player shown on the screen asks the first question. Whoever answers asks the next one.
When the time is up, vote for the spy. Then show who it was and which place everyone had.
What is included
Everything for a round, without cards or paper.
- Thirty well-known places in your language
- Your own words instead of places
- One to several spies, depending on the group
- Pass-the-phone mode for one device
- A private link for each player
- A discussion timer and who asks first
- The list of all places so the spy can bluff
- A new place every round, without quick repeats
When to play
Whenever three to twenty people sit together.
A house party where nobody wants to set up a board game.
A long car or train trip with one phone between friends.
A team-building break in the office.
A family evening with your own words, such as cartoon characters.
A youth group or summer camp activity.
How the deal works
The place and the spies are chosen in your browser with a secure random source. A place played in the last rounds is skipped while others remain.
In pass-the-phone mode the card is hidden before the phone moves on. A private link carries only its owner's role, so opening someone else's link would not show the whole deal.
Good to know
Questions and the vote happen out loud; the page deals roles and keeps time.
Whoever deals in link mode could, in principle, open every link, so for a fair game let a player who is not playing deal, or use pass-the-phone mode.
With your own words, choose words everyone at the table knows.
Tips for a good round
- Ask questions that fit many places at once: “Would you come here on a weekend?”
- As the spy, listen first and keep your answers short.
- One spy suits up to eight players; with more, try two.
Spy game questions
How many players do you need for the spy game?
From three to twenty. With fewer than five it is quick and tense; with more it is louder and harder for the spy.
Can each player use their own phone in the spy game?
Yes. Choose private links and send each player theirs; each link shows only that player's role.
What does the spy see?
Only that they are the spy, plus the list of all places so they can bluff.
Can we use our own words?
Yes. Switch the words to your own list and write one per line.
How does the spy win?
By naming the place before being caught, or by surviving the vote.
Is the spy game free?
Yes, with no sign-up and no app.