Two questions that get any table talking
“Never have I ever” and “would you rather” work for the same reason: one short line, and suddenly everybody has a story or an opinion. You do not need a list printed from the internet; the cards are here, shuffled every time.
In “never have I ever” you read a statement and the players who have done it own up. In “would you rather” the room splits between two choices and has to defend them.
Type the players' names, and the page counts who has done the most and shows how each dilemma divided the group.
How to play
One phone, read aloud, passed around if you like.
Choose the game and, if you want scores, type the players' names.
Press Start: the deck is shuffled, and the first card appears.
Read it aloud. For “never”, tap the names of those who have done it; for “rather”, tap each player's side.
Go on to the next card, or back if someone missed one; shuffle a new deck when it runs out.
What is in the deck
Everything for a round of questions, nothing to print.
- Forty “never have I ever” cards in your language
- Forty “would you rather” dilemmas
- All cards written for a family table
- A fresh shuffle every game, with back and next
- Optional players, up to twenty
- A running count of who has done the most
- The split of every dilemma in percent
- Your own cards, typed one per line
Good moments for it
Whenever a group needs to get talking.
The first evening with new flatmates or colleagues.
Long car and bus journeys.
Family gatherings with several generations.
Warm-ups at the start of a class or workshop.
Sleepovers and birthday parties.
How the counting works
Each card a player is marked on adds one to their total; unmarking takes it back. Going back to an earlier card shows the marks made there.
In “would you rather”, each player picks one side, and tapping it again clears the pick. Without names, the two big buttons count anonymous taps instead.
Good to know
The game is for one shared screen; there is no version where everyone answers from their own phone.
The built-in cards are deliberately mild. For a themed party, write your own.
Nothing is saved online: the count lives in this browser until you shuffle a new deck.
Tips
- Let the player who owns up tell the story; that is the real game.
- For “would you rather”, ask one person from each side to argue their choice.
- Mix in a few cards about your own group to make the evening personal.
Questions about the game
What is “never have I ever”?
A party game where someone reads a statement like “never have I ever ridden a horse”, and everyone who has done it owns up.
How do I write my own “would you rather” cards?
Choose your own cards and type one dilemma per line, with the two choices split by a slash, for example “tea / coffee”.
Do we need to type names?
No. Without names you can still read the cards and count taps; with names the page keeps a score per player.
How many cards are there?
Forty for each game in every language, plus as many of your own as you like.
Can we go back to a card?
Yes. The back button returns to the previous card, with its marks as they were.
Is this suitable for kids?
The built-in cards are: they are about travel, food, mishaps and daydreams.